Large Fiend, lawful evil
Armor Class
19natural armor
Hit Points
142(15d10+60)
Speed
40 ft., fly 40 ft.
str
18
(+4)
dex
16
(+3)
con
18
(+4)
int
13
(+1)
wis
14
(+2)
cha
16
(+3)
Saving Throws: Int +5, Wis +6, Cha +7
Skills: deception +7, insight +6
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 120 ft., passive Perception 9
Languages: Infernal, telepathy 120 ft.
Challenge: 9
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.