Medium Humanoid, any non-good alignment
Armor Class
12leather armor
Hit Points
9(2d8)
Speed
30 ft.
str
11
(+0)
dex
12
(+1)
con
10
(+0)
int
10
(+0)
wis
11
(+0)
cha
10
(+0)
Skills: deception +2, religion +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.