Medium Humanoid, chaotic evil
Armor Class
15hide armor, shield
Hit Points
22(5d8)
Speed
30 ft.
str
14
(+2)
dex
12
(+1)
con
11
(+0)
int
6
(-2)
wis
10
(+0)
cha
7
(-2)
Senses: darkvision 60 ft., passive Perception 10
Languages: Gnoll
Challenge: 1/2
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.