Large Undead, lawful evil
Armor Class
12natural armor
Hit Points
67(9d10+18)
Speed
40 ft.
str
18
(+4)
dex
11
(+0)
con
15
(+2)
int
6
(-2)
wis
8
(-1)
cha
5
(-3)
Damage Immunities: poison
Condition Immunities: exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 9
Languages: understands Abyssal but can't speak
Challenge: 2
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.