Medium Humanoid, any alignment
Armor Class
12
Hit Points
27(6d8)
Speed
30 ft.
str
10
(+0)
dex
15
(+2)
con
10
(+0)
int
12
(+1)
wis
14
(+2)
cha
16
(+3)
Skills: deception +5, insight +4, investigation +5, perception +6, persuasion +5, stealth +4
Senses: passive Perception 16
Languages: any two languages
Challenge: 1
Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Multiattack. The spy makes two melee attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.