Small Elemental, neutral evil
Armor Class
10
Hit Points
21(6d6)
Speed
30 ft., fly 30 ft.
str
5
(-3)
dex
11
(+0)
con
10
(+0)
int
11
(+0)
wis
10
(+0)
cha
12
(+1)
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: Aquan, Ignan
Challenge: 1/4
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast _blur_, requiring no material components. Its innate spellcasting ability is Charisma.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.