Medium Humanoid, any non-good alignment
Armor Class
11leather armor
Hit Points
32(5d8+10)
Speed
30 ft.
str
15
(+2)
dex
11
(+0)
con
14
(+2)
int
10
(+0)
wis
10
(+0)
cha
11
(+0)
Skills: intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.